Updated : 04.07.2009

Born and raised in Toulouse France, Fafi's strong presence in the graffiti and fine arts scene was first witnessed on her hometown walls in 1994. Back then, as she was painting and hustling, her sexy, funny, and sometimes aggressive girl characters made the whole world look and help kick-start a whole new graphic language; by exploring feminity through stereotypes, and using it to her advantage, she drew enormous attention and thus started to travel the world with thousands of Fafinettes in her brushes and paint cans. Europe, USA, Japan, Hong-Kong, the planet is a playground. And it's only started.
Soon enough Sony would ask her to design a six-character toy set for the Time Capsules collection, an almost natural move for her three-dimensional measures. Other successful figurines would follow, as well as numerous expositions and collaborations with Colette, Adidas, LeSportSac, Coca-Cola, M.A.C cosmetics and countless press stories in the most prestigious magazines (ie. Vogue, Elle, The Face, XLR8R, Yen etc...).
The animation world started to eyeblink her vision in Mark Ronson video featuring a Fafi-ed Lily Allen.
Her multi-faceted work was all documented in her books GIRLS ROCK (2003) and LOVE AND FAFINESS (2006), both being also successful prints in museum libraries and selected shops.
As for 2007, Fafi entered a new phase. Having become a mother and moving to Paris made her introduce a new depth to her creations. Now not only the Fafinettes are fly girls, they also run a whole universe of creatures, homes and vehicles. It's called The Carmine Vault. It's a dreamy and peculiar place. Welcome in.

Next : release of a one-year collaboration with Adidas in October 2009 (sneakers and clothes), and Fafi first comic book in 2010...


Originaire de Toulouse, l’omniprésence de Fafi dans le monde de l’art et du graffiti est tout d’abord remarquée sur les murs de sa ville natale en 1994. A cette époque, ses personnages féminins sexy et amusants, parfois agressifs, attirent le regard du monde entier et contribuent à l’éclosion d’un tout nouveau langage graphique. Explorant la féminité à travers ses stéréotypes, et en les utilisant à son avantage, Fafi capte l’attention d’un large public et commence ainsi à voyager à travers le monde, avec des milliers de Fafinettes dans ses pinceaux et ses pots de peinture. Europe, USA, Japon, Hong-Kong, la planète est une aire de jeu, et ce n’est que le début. Rapidement, Sony lui propose de dessiner 6 personnages pour la collection de toys « Time Capsules », une évolution de ses personnages en 3 dimensions presque naturelle. D’autres figurines verront le jour, ainsi que de nombreuses expositions et collaborations avec Colette, Adidas, LeSportSac, Coca Cola, les maquillages M.A.C et de multiples articles dans les magazines les plus prestigieux (Vogue, Elle, The Face, XLR8R, Yen, etc). Le monde de l’animation 3D commence à lui faire de l’œil dans la vidéo de Mark Ronson mettant en scène une Lily Allen « fafinettisée ». Le travail aux multiples facettes de Fafi est documenté dans ses livres GIRLS ROCK (2003) et LOVE AND FAFINESS (2006), deux grands succès que l’on trouve dans les librairies des musées et une sélection de boutiques. En 2007, Fafi est entrée dans une nouvelle phase. Devenue maman et habitant désormais Paris sont des facteurs qui ont introduit une nouvelle dimension dans ses créations. Les Fafinettes sont non seulement des fly girls, mais elles contrôlent également tout un univers peuplé de créatures, de maisons et de véhicules. Cet univers s’appelle The Carmine Vault. C’est un monde imaginaire et curieux. Bienvenue à bord.

A venir : deux collections de vêtements avec Adidas en 2009/2010 et la première bédé de Fafi en 2010...

 



July 2004. In my appartment in Toulouse. I now only sleep 4 hours a night and I am not hungry anymore. I am in those special moments for artists that you could call inspiration at its supreme.
What does it mean ? Means that you ‘re feeling great and no stress at all because you’ve got all the answers to your questions.
It’s precisely at this moment that I develop the idea of a masterpiece, a “chef d’oeuvre”.

Let’s figure out a moving artwork, an installation which can be played everywhere. a specially design tool should be made, a kind of a mix between a video projector and a nightclub laser, I would create non-existing 3D. The character would exist through intangible moleculars coming out of this machine.At first there would be the machine, and then, in the future and with the progress of technology, electrodes would be plugged into the spectator’s brain. I mean, the human would create his own artwork with basic material that would be delivered with it.
Its own world would exist around the personnage : music, fonts, abstract shapes which would express her feelings, just like when you close the eyes and you see strange forms and colors.

No, I won’t be myself this character because I’ll change so it won’t go, I want to create “ the timeless” one could use my creations anytime. The human side should not interfere except in the creating process.
It is necessary to create an artwork that surrounds all your senses. Each form has to be perfect each space intelligently occupied or not. my ultimate goal is to have a unanimous reaction on my viewers.

I will have to find the right tone so that no one would be untouched . If someone finds it too vulgar or not enough, I will have made a mistake. Detractors could criticize my method (meaning the unanimity of the love of art) but they’ll also be conquered and would recognize it.


<<back